Posts tagged Dc 2008 at Massively

Posts tagged Dc

Filed under: Pirates of the Burning Sea, Events, real-world, Massively Event Coverage


At this year's Dragon*Con, we ran into Flying Lab Software's Russell Williams (CEO) and Kevin Maginn (PotBS Lead Designer) who had a lot to say about the design philosophy behind Pirates of the Burning Sea as well as the challenges of continuing to work on a live game. After its release in January, Pirates has continued growing with monthly updates, providing new game systems and new content.

How do the designers decide where Pirates is going from here? We've got the skinny on both where Pirates came from and where it's going, after the jump.

Gallery: Pirates of the Burning Sea core gallery

Continue reading Dragon*Con 2008: Flying Lab Software on Pirates


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