On CMs and their thread choices

On CMs and their thread choices

And there is such a game-- it's called Dungeon Runners, or Diablo II, or any other game that scales itself to match the players in it. But there are, of course, tradeoffs to such a system. If you have scalable instances (or a scalable overworld, or anything else that scales according to the people playing it), then you start to miss out on some of the development choices you can make. Many of the best bosses in the game don't work unless you have a certain number and a certain mix of characters involved, and any scalable instances would miss out on that design choice.

Unholycow on Thrall finally calls out the CMs (in a more literate-than-usual way, I mean) for something they've been doing a long time on the forums-- posting in inconsequential threads, while big player questions remain unanswered. As he says, "what's going on?"

Neth answers pretty quickly, and this issue goes almost directly back to the issue of communication between players and CMs. The CMs feel they have a lot more freedom to post on silly threads, obviously, and so they do it more. But when talking about "serious" issues (or maybe just more touchy subjects), their words carry more weight, and so they have to pick and choose what they say.

And to that, I have to agree with Tolki, who posts in the thread that we'd rather have an Oprah than a Tony Snow. Sure, things didn't work out so well the last time a CM was completely honest with us, but surely there's a middle ground. BlizzCast is a start-- maybe the devs and CMs should work together to make sure that fairly often (once a week or even once a day), they can speak out on a "serious" issue, and give the player base something to chew on. It could be argued that the CMs' words carry so much weight on serious issues because we almost never hear from them, and if that's true, a regular schedule of discussions with either CMs or devs would help give the CMs more freedom to be more honest with us about what they think about (hey heeeeyy) what's really going on in game.

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