Making the PvE-PvP break
Of course, some abilities are pretty strictly defined by the races themselves, so not everything could be pick and choose -- Gift of the Naaru and Will of the Forsaken would have to stick with Draenei and Undead, respectively (they'd have to stay Racial traits, not personal ones). But abilities like Endurance and Quickness are so insignificant in the bigger picture of things that it would be nice to customize your character a little bit more -- match it up to your style of play rather than just want race you'd like to be. Character creation is quickly becoming the one thing in the game that's stayed exactly the same since launch, and for many reasons, from RP to theorycrafting, players would really get a kick out of customizing their characters that little bit more. There's been quite a bit of talk about the PvE vs. the PvP game lately -- with Arena PvP basically dictating the changes to drinking and Lifetap, and Mortal Strike-like abilities also taking center stage (which are almost useless in PvE), Blizzard's plan of having the same characters in PvE and PvP seems to be backfiring on them. They originally wanted to let you use all the abilities and techniques that you use in PvE in PvP as well, but reader Raul recently sent us a comment that more and more players might agree with: it's time Arena PvP became its own game, and Blizzard split the two up for good.
This is the case in Guild Wars -- when you roll a character in that game, you choose it for PvP or PvE, and there are certain things you can only do with each. And even Blizzard is heading this way, believe it or not: with the debut of the Arena realm this weekend, some players are already clamboring for characters that they only play Arena with 24/7.
Are we really ready to split the game into World of Warcraft and Warcraft Arena? There will no doubt be a lot of players who want to continue to play their characters in both PvE and PvP, balance be damned. But if Blizzard is as committed as they seem to be to balance Arena as precisely as it needs to be balanced to turn it into a real e-sport, they may have to eventually make the jump and separate the two games completely.
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