WoW Gold : Mage changes in patch 3.0.3

WoW Gold : Mage changes in patch 3.0.3



The new Hot Streak seems like it will get a lot more play than its previous form, and the Improved Scorch debuff is just unusual. I know they're trying to homogenize some buffs and debuffs, but really? Really? Two debuffs that do the exact same thing and don't stack, both belonging to the same class? I'm not sure I understand! Fingers of Frost will prove to be a nice change.

It will lend itself better to actual regular use now, compared to the old version 4 second version which would become a frantic game of "spam Ice Lance as much as possible." The Improved Water Elemental change brings it a little more in line with the mana regenerated through the new Replenishment mechanic. The two Arcane changes are more or less straight buffs.

Mages, don't worry, you weren't left out of the love light this patch. Not at all. The number of bug fixes in your section of the patch notes does outweigh the number of substantive changes, but one of the substantive changes is very significant. Let's start with a bang:
  • Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
That could practically read "reduced the mana cost of mages." Great stuff. Looking at the numbers from the last beta build, the reduction seems to be on the order of 10%, which is quite noticeable when applied to your staple spells.

Living Bomb, which has been something of a controversial talent, has also been polished a bit:
  • Living Bomb: Mana cost reduced to be the same as Arcane Explosion; no longer causes the caster to stand up when the final explosion occurs, and it is now possible for each mage to have a Living Bomb active on a target.
Frost mages, I'm sorry, but there's a herd of small nerfs (nerflings?) for you in this patch:
  • Brain Freeze: Now only works on Frost spells with a chilling effect (was all Frost spells)
  • Cold as Ice: No longer reduces the cooldown for Deep Freeze
  • Deep Freeze: Now consumes a Fingers of Frost charge when used
No real way to sugar-coat all that, but it doesn't look too major to me, anyway.

And finally, the bug fixes. They may not be glamorous, they may not be exciting, but these rank-and-file patch notes keep the game running smoothly.
  • Arcane Potency: crit bonus is now consumed immediately on cast of a spell with travel time, so you can't get double benefits from combos like Fireball + Fireblast.
  • Blast Wave no longer gets double the intended crit bonus from Combustion
  • Burnout now consumes extra mana as intended when Living Bomb crits
  • Focus Magic now works properly when mages use the ability on each other (kinky)
  • Frostfire Bolt (rank 2): periodic damage now benefits from spell power gains
  • Master of Elements now works with Living Bomb
  • Molten Fury no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets
  • Torment of the Weak now works correctly when the mage also has Molten Fury
Not much to say about the bug fixes. My question to you: did Frost need to be nerfed?

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