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Ghostcrawler discusses balance in 8926Ghostcrawler discusses balance in 8926 Eliah Hecht It's nothing to hold your breath over (you'll pass out way before we see any changes on the realms), but Ghostcrawler says that healing is due for a revamp in terms of "fun," and while he says it'll be "a more challenging fix because what people think is fun about healing varies and some people are pretty happy with it already," he also hints that it'll be a pretty big change. Right now, healing is basically whack-a-mole -- when someone gets hurt, you cast a heal on them -- but Blizzard may be rethinking that mechanic completely. We'll have to wait (probably quite a while) and see. A lot of classes are pretty upset about some of the changes we've seen in beta build 8926. Shamans are dot shocking (what else is new), I'm complaining about Holy Priests (ditto), etc. In short, there were a lot of nerfs. Ghostcrawler has emerged to let us know that indeed, there were a lot of nerfs, and there's a reason for it: talents have a budget. You may be familiar with itemization budgets. Basically, an item of a particular item level has a certain amount of "points" to spend on various stats; if you want to load an item up with Stam, it's not going to have as much to spend on Agi, for instance. This is also the reason why caster weapons have low DPS, because they borrow points from weapon DPS to spend on stats like spell power. Similarly, talents have a certain amount of power that they're budgeted for. As a specific example, GC stated that "we have an idea for example that a talent point should be worth around a 1% dps increase," which was really nice to see because this has been a personal benchmark of mine for a long time. Some talents are under this and tend to be viewed as filler, and some talents are far, far over this and tend to be viewed as mandatory. This pass was intended to balance that out to a certain extent, to tone down the talents that were just stomping all over the other ones. GC goes on to clarify that this is not an class-vs-class balance pass. They don't have the data yet to make sure one class is as good as the next. And of course the best thing to do, if you're in the beta, is go out there, test, and give feedback. I do think that a lot of things were over-nerfed, but that will probably become clear enough soon. Author: This original article is the property of wow gold. We provides independent customer of cheap wow gold and power leveling.
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