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Breakfast Topic: How does a raiding guild avoid the fate of Death and Taxes?Breakfast Topic: How does a raiding guild avoid the fate of Death and Taxes? So it's been a day or so since we first heard that Death and Taxes was disbanding, and since then, DnT member Xi- has posted a somewhat lengthy explanation as to why. In the end, the biggest reason Xi- gave is pride. Many people, he says, just stopped thinking about the raid and the guild as a whole, and were more focused on their own advancement and their own needs, and became impatient when a boss did not fall easily. When it was time to progress, many of them, even officers, would disappear and stop supporting them. He also does get in a few Risen style digs about how none of the BC content was half as good as Naxxramas up until Sunwell Plateau, but he did manage to sound a lot more classy than Risen did. But the point about pride, about guild members who disappear for a while and expect to pick back up where they left off when they return, and about people who never show up for progress kills, or show up and complain if the boss doesn't fall after one or two tries, that rings true with me, as I am sure it rings true with a lot of current and former MMO raiders, whether from WoW or other games. When the bosses are falling easily and the loot is flowing, it's easy to stick with it. It's easy to come in, kill the farmed boss, get your shiny purples (or oranges), and call it a night. It's when you've wiped for the 5th time, when you're looking for that breakthrough, when everyone wants to go to bed, that you really have to learn to buckle down and break through. The guilds that can do that are the ones that get the world firsts. But it's not easy. It seems that, according to XI-, that is what happened. The dedicated core either left, or let pride get to their head, or stopped caring. Once that happened, Progression became impossible.
Is this type of loss really unavoidable? Sometimes I wonder if it is. For me, I've been lucky to be in some very close knit guilds, where people are as close as real-life friends -- and often actually are real life friends, having flown or driven hundreds of miles to spend time together outside the computer screen. It seems like those guilds should last forever -- the friendships from them do last a long time, and I am still friends with some I have left behind from those guilds. But even those guilds, as DnT did, fall apart. Maybe it's letting World Firsts go to your head, maybe it's losing interest in the game and moving on. Maybe it's the ennui that comes when an old expansion is conquered and a new one is some time off. Maybe it's just pride. Is it any of these? None of these? Is the way DnT collapsed avoidable, or are raiding guilds doomed to take the fall of Pride, either from lack of progression causing people to fall away, or from pride making people arrogant, or even both at once? Author: This original article is the property of wow gold. We provides independent customer of cheap wow gold.
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