Ask a Beta Tester: It's all about the money

Ask a Beta Tester: It's all about the money

Ask a Beta Tester: It's all about the money

Another profession question... how profitable will inscription be in the long-term? It seems like after people buy their glyphs, they'll have no need to buy more. Also, how is the enchanting economy affected by the vellum? Does it seem like people are buying more enchantments since they are easier to get on AH?

Especially with dual specs on the way, Inscription looks like it may very well provide a good, or at least steady, income (depending, of course, on your realm and the amount of competition therein). Raiders who min/max are very likely to switch glyphs each time they switch specs, and I can also see that happening for most people who go back and forth between PvE and PvP specs constantly. Hybrids also have the unenviable dilemma of finding many of their glyphs useless or borderline so after a spec switch. For example, I have Glyph of Swiftmend and Glyph of Lifebloom in the beta right now as I've specced resto to heal 5-mans. Both are enormously helpful to resto Druids (I would go so far as to call both virtually necessary for raiding restos), but the Swiftmend glyph is completely pointless after speccing feral to tank anything (as Swiftmend is a 31-point talent in the resto tree), and the Lifebloom glyph isn't far behind.

Re: economy, I'm honestly not sure. The beta server economies are in a state of what I might politely call hyper-inflation. This is reportedly the result of guilds rotating their bank's gold among members for the purpose of copying those characters to the beta, essentially reproducing the guild's savings several times over. Imagine what would happen if your guild could copy the contents of its bank once for each member of the guild without any effort, cost, or consequences. Now imagine what would happen if every guild on your server could do that. That's pretty much the beta economy. Zimbabwe, by contrast, is a model of inflationary restraint.

So I don't want to make too any predictions on the economic impact of Inscription because the beta servers are a massively bad context from which to judge. I will say that it seems like it'll be a lot easier for Enchanters to sell lower-level enchants to people who want them on good leveling blues and/or Heirloom items.


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