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A Death Knight's first dungeon: Dos and don'ts, part oneA Death Knight's first dungeon: Dos and don'ts, part one Since day one of Wrath of the Lich King, people have been rolling Death Knights. While many seem to be getting along just great, many others are in need of guidance.
Aggro: How to avoid it, and why it is bad for melee Everyone knows that earning a mob's (or several) undivided attention is a bad thing. You can not top the DPS charts when you are dead, and repair bills are not your friend. Now that you are a shiny melee player, you will need to avoid it all the more. Switching into story mode, I remember one PuG of Zul'Farrak that I once healed that included a rogue. I was baffled at how high maintenance he was! He had aggro more often than the tank, and was incredibly rude to me about how often he was dying. When I asked him to avoid grabbing aggro from the tank he replied that I was, in fact, a noob. Didn't I know that rogues did high damage, and that there was nothing they could do to help it? Well, you are not a rogue, and you do not have the many aggro-reduction talents that said rogue did not understand. In addition, you are going to pull aggro not simply because you are Mr. or Ms. Wonderful. You are pulling it because you are in melee range. Again, Allison has covered this, but the basic rule is:
When you are a melee character, the mob will simply turn and pwn you into the ground. How your healer sees it You might also want to note that your healer may have you low on the priority list for healing. Speaking from the perspective of a healer, melee characters are often, though not always, fairly low on my priority list. Sure, if I have extra mana and everything is under control, the heals will come. Unfortunately, melee is extremely vulnerable to not only aggro, but also AoE effects, and unless you are top DPS, or perhaps my mana battery, I will probably have to concentrate my heals elsewhere if I am contrained. Another problem with healing a melee class is that often, it is a complete waste of time. You might go down so quickly that, though I was frantically trying to save you, there just was not enough time. Talents In part two of this guide, I will discuss some of the basic rules you will need to know about your gear and talent points, but I have to mention one talent in this particular section. You absolutely must have 3/3 points in Subversion in the first tier of the Blood tree. You have no aggro-reduction abilities and lots of buttons that, perhaps unbeknownst to you, are going to send you soaring to the top of the threat charts. Argue if you like, but prepare yourself to spend a lot of time dead and on the /ignore lists of many good healers. Your rotation The best piece of advice I can give you is to avoid spamming your strikes. If you are reading this, then you probably have not figured out your rune system to the point where it is second nature anyway, meaning that your DPS should actually increase if you take your time. You should also never begin with a strike. Most strikes depend on various diseases being present on the target first for optimal damage. Applying these at the start gives your tank some extra aggro-building room and boosts the strike's damage. Death Coil is a wonderful tool that you can use when you have most of your runes on a cooldown, and a whack of runic power. Still, each strike, including Death Coil, is essentially a burst of damage. If you know how to use a threat meter, procrastinate throwing one out if you see yourself climbing too high. One strike that you can use with relative safety is Death Strike. This does significantly less damage than your other strikes, but heals you for a small amount. If there is a fair amount of AoE going on, or you simply want something to do while you coast to a lower setting on the threat meter, then go for it. If you snag yourself [Glyph of Death Strike], which I highly recommend doing, then the more runic power you've generated, the more healing you'll get out of it. Stay tuned for part two, in which I will discuss your AoE mechanisms, the buttons you should never push in a dungeon, some bare bones rules for your gear and talents, and the talents that you can take to help out your group. Author: This original article is the property of wow gold. We provides independent customer of cheap wow gold.
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