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Having to run to town to respec all the time between two common specs was a burden, just like pots and drums were a burden. Very few players enjoyed having to farm consumables for their raid night. (Though to be fair, some did). Players may have enjoyed the advatantage those consumables might have given them, but of course they forget that the encounters were designed around the expectation that wow gold was chain potting and doing drum rotations. The encounters should be of similar difficulty, with the major change being that you don't have to farm (as much).

  Blizzard Quote:  
 Very skilled or "into it" dps players absolutely can maximize their trash or boss dps through their spec. In fact, you hear a lot that certain talents aren't good for bosses because they do things like improve your down time, AE or survivability. But all of those things can be gold cheap wow great for fast clears. Players also sometimes say (silly) things like how they only care about how they perform on a boss. But if you want to do something like the LK equivalent of a ZA fast clear for the bear mount, you need to be fast across the board, not just on the 4 bosses. Players wipe on trash too.

We're not going to make crazy fights where we expect the entire raid to respec into something weird. That was even asked at Blizzcon and the guy in charge of all of the boss design said simply "No" in cheap wow gold rogue reply. If we can't assume you have a warrior or druid tanking, then we can't assume you have a mage with an obscure talent build or 12 healers or something else abnormal.

Likewise, I understand that some players like having to commit to a talent spec at least for the night. Those players may feel that this is a "catering to the casuals" decision, but it's one we think is right for the game. The different needs, for example, of PvE and PvP combat were putting a lot of constraints on the design of talent trees. Every talent needed to be wow gold guide very useful in both modes, which also tended to make them overbudget. That's not the only reason for the feature, but it's still a good one.

According to the Ghostcrawler, we know rogue info that it will allow raid players to focus more in dungeons than farming all day long for that night. I think this is a good move from Blizzard, specially for those who work till late, and arrive barely in time to start raiding. Players found it uncomfortable to have to go to a city to respec, to head back to a dungeon, or have to farm until late evening in honor leveling order to have consumables ready for the next day. Thumbs up on this decision.



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