For the most part, though some claim to be able to heal in raids just fine as long as they change their gear. This is what is so intriguing to me: that the DPS is supposed to be similar or better than a Retribution Pally, but that you still have plenty of Holy for healing. The gear for DPS needs to be high +Spell Damage -- mostly you are looking for caster gear.
I take great interest in trying out the Shockadin spec when I get my pally to 70 and I've been trying to find infomation on this particular spec. The stickied Paladin Guide on loyal reliable the official forums has a lot of information of varied accuracy, but also doesn't have a Shockadin section.
Some will settle for mail gear intended for Shamans for the casting bonuses. Just as Moonkin will wear a combination of leather and cloth to boost their spell damage, the Shockadin must balance spell damage gear from all armor categories with enough AP to wow gold cheap world survive. Everyone seems to agree that the Shockadin spec is 40/0/21, though there are slight variations on how those points are spent.
This can be increased by spending one talent point, if not spending it on Seal of command or elsewhere. Sanctity Aura (1 point): This is required for the Shockadin as it increases Holy damage done by 10% for the Pally as well as all party members within 30 yards. It used to also increase Healing, but unfortunately, not anymore. Holy Tree Holy Shock (1 point): This is the most important talent, as it gives Shockadins their name. It is an instant cast, 20 yard range spell that can be wow gold cheap trained up 5 ranks and causes up to 574 Damage or Healing.
No matter what talent choices you make before this, you must take the path to Holy Shock. Holy Guidance (5 points): This is the second most important talent as it increases all spell damage and healing by 35% of total Intellect. Choose whatever talents you wish to get to the above two talents, but here are some suggestions: Divine Intellect (5 points): Holy Guidance will be much more effective with this talent choice as it increases total Intellect by 10%. Illumination (5 points) and Divine Favor (1 point): These are both prerequisites for buy wow gold cheap taking Holy Shock. They also reduce mana and increase criticals which benefit the Shockadin greatly. Holy Power (5 points): As the critical effect chance of all Holy spells are increased by 5%, this is a great way to gold powerleveling spend 5 talent points.
Conviction (5 points): Increases critical strike chance with melee by 5%. Seal of Command (1 point): Though I have seen Shockadin builds without it, it seems to me that the Judgement of this seal is a big plus for increasing DPS. The Seal of Command gives a chance to deal additional Holy damage equal to 70% of normal weapon damage and when trained to maximum, the Judgement deals 228 to 252 damage (456 to 504 to a stunned or incapacitated foe). Eye for an Eye (2 points): Spell criticals cause 30% of the damage taken to also be taken by the caster. Crusade (2 points): Increases damage caused against Humanoids, Demons, Undead and Elementals by 2%.
Here is a very common Shockadin spec. Breaking it down as per talent: Retribution Tree Benediction (5 points): Mana efficiency is extremely important to the Shockadin. This talent reduces the Mana cost of Judgement and Seal spells by 15%. Improved Judgement (2 points): Captain Obvious says faster casting = more DPS. This reduces the Cooldown time of Judgement by 2 seconds. Improved Seal of the Crusader: Some put 3 points into this talent to increase the Holy damage of Judgement of the Crusader by 5%, though others will put 3 points in Parry to increase survivability. Is being a Shockadin as fun as it sounds? Has anyone had any trouble with a Shockadin speced pally healing in groups or raids? You can come to our wow gold website to air your viewpoints and share this information with others.
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