Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec. Arcane Shot: No longer dispels magic effects.
All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown. All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats. Stablemasters can now accommodate two additional pets. Pets now have their own trees. These can be accessed via the talent panel.
Aspects now no longer cost mana. Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter's pet. Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time. Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree. Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level. Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%. Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
Clever Traps (Survival) has been renamed "Trap Mastery." Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%. Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks. Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power. Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect. Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1). Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1). Every hunter pet can learn Growl, Cower and either Bite or Claw (never both). Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown. Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command. Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels. Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%. Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
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