We design the classes in WoW so that the possibility exists that you make a mistake, that you use the wrong spell at the wrong time. This is one of the things that rewards knowledge of the game and mastery of the class and in return lets players become more skilled at PvE or PvP. It's easy to come up with situations where a rogue or warrior uses the wrong button at the wrong time and very well might pay for that mistakeAccording to Ghostcrawler: While I'm not sure I could get away with saying things in exactly the same way, we do want you to have to make a wow gold decision about which abilities you use.
I know everyone likes to boo Resto druids in Arenas, but usually that playstyle took a lot of skill. You probably beat some Restos that didn't know what they were doing. But the ones who did Cyclone the right targets and Feral Charged at the right time were very hard too beat -- probably too hard to beat, but at least there was some skill involved..
One of the things we didn't like about the way Ret was working is you could just unload with everything and keep doing gold cheap wow gold every time an ability finished its cooldown. There wasn't a lot of skill involved. If you lose to a Ret paladin, it was hard to say to yourself whether you lost to a good or bad player. I think even the most cynical among you has lost to lockpicking skill a player in PvP before and knew you had your head handed to you by someone who knew exactly what he was doing rogue lockpicking wowgold.
To use PvE examples, sometimes you want to mash Consecrate, because there are multiple mobs or you need to burn down that Stoneskin Gargoyle. But if it's a button you always push under most circumstances and the high mana cost isn't a consideration, then it's never a choice. You're just hitting buttons when they light up. You could make similar arguments about when is the right time to "waste mana" to heal yourself.
That's not a backhanded slap at Ret players. But we, and I think you actually too, would be better served by a system where you did have to think about what the right ability to use was. Good players would be rewarded for wow gold rogue knowing how to play, while less-skilled players would get trounced by more skilled players of other classes.
Quote from: Ghostcrawler (Source) We don't want mana to be irrelevant (for any class) but we don't want it to leveling guide be so limiting that you spend a great portion of a long fight on fumes. When you hit that point is a little subjective and also varies based on gear and skill.
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