damage changes


Here are the latest changes:
Judgement of the Wise: Mana gained reduced from wow gold of the base beta. It took many hours for us to arrive at the this number. For instance, we did lots of Patchwerk fights, watching the mana bar to see when and if it ever went down. In BGs, we were seeing paladins able to go from target to target without pausing even when unleashing all of their attacks. While we don't want you to go wow gold guide OOM in a few seconds, we don't want you to ignore the mana bar either. Mana is not rage -- warriors can't typically start a battle with a wow gold guide full bar.

I try to offer lots of warnings to everything I say because in game design, in particular in an MMO, and especially in an MMO beta, stuff is going to change. My options are to try to keep you informed with the latests goings on, which won't always be accurate, or wait until we are 100% certain of something, in which case my posts will be very few and far between. I will try to rogue builds talent go even more overboard with the "we think" and "at this time" and similar warnings so nobody is caught offguard or feels "lied to."
Before I tried to explain, we concluded several weeks ago that Retribution was doing too much damage in PvP. We tried to nerf the burst damage through the previous changes to Divine Storm etc. Unfortunately, those changes didn't prove sufficient. Not only were paladins still destroying other classes in PvP, but we also found their PvE damage, even at level 80, was too high. Many classes were concluding they were too weak based on comparing their numbers to paladin numbers gold rogue lockpicking (and to be fair, hunters and in some cases mages and warriors).

A few weeks ago, we thought Ret's PvE was fine and some of the extreme numbers were from the weapon stacking bug. But since when we were able to do a lot more testing and a lot more data from the beta server rogue lockpicking wowgold, saw that Ret's numbers were often higher than players with better gear. A little of that could be written off as skill or unusual situations, but as the data set gets large enough we had to concede we weren't just seeing outliers anymore.



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