Like I said, you can argue that you would rather have lots of wow gold defensive stats because you just think it's more fun to pick up gear under that model. But now you're in the realm of wanting to change the class into something slightly different to suit your preferences. That still isn't off the table (almost nothing ever is), but it's a different sort of argument than saying "we *must* benefit from block and rogue lockpicking wowgold."
Yes, we do that all the time. We haven't found Feral mitigation to be lacking, and my point is that even if we do, we can fix that by tweaking the numbers. Regardless of the outcome, it doesn't prove that the class needs more defensive stats on which to scale. If the bear mulitiplier is 700% (and there is no armor cap), then I promise you will scale very well with every piece of armor you pick up even if you have no other stats. You will be far and away the best tank and the easiest one to lockpicking wowgold.
I don't mean to sound argumentative in any of this. I just want to make sure I understand the issues. We were prompted to take a look at this by all of the discussions (and not just on this forum) about how few neck and trinket choices bears really had in all of WoW. By which I mean they helped us to understand the issue. We knew the situation felt a little off, but macros wow gold was more off than we imagined, and we took steps to fix it.
There are advantages and disadvantages to having a lot or a few stats to focus on. One of the disadvantages of fewer stats is diminishing returns on avoidance, but bears don't diminish on Dodge as fast as warriors in order to compensate for this. Part of the implementation of diminishing returns was to discourage warriors from stacking one stat, but that isn't an issue for druids.
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